Animation with the camera

Animation with the camera

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Animation with the camera

First, we have first to add an <a-entity> and then the camera with the cursor just underneath the <a-scene> Tag. The <a-entity> has the id camera. To position the camera, set the position on a wrapper <a-entity>. Don’t set the position directly on the camera primitive because controls will quickly override the set position:

In the first example we would like to make a slow camera movement around the objects. It is important to understand that we always add animations  as a child of the entity.


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